Posted by Meg Vann on Feb 15, 2013 in News, Publishing Futures
The final in this series of live dispatches by if:book’s own Meg Vann from the O’Reilly Tools of Change Publishing Conference in New York City.
Last session from TOC 2013!
Firstly, a big congrats to the Startup Showcase winners:
Keynotes from Mark Waid: Thrillbent
‘It’s Valentines Day, and this is is my love letter to comics.’
Mark writes comics and graphic novels, and addresses the challenges they face going into digital media:
- Format leading the eye down the page in portrait style doesn’t work in landscape style ie on screens
- You don’t get the canvass as it was intended, nor is it taking advantage of the things digital can do – akin to reading a book or watching a movie through a cardboard tube
- Motion comics are the devil – mini things with voiceover, but not comics – cheap animiation that leads you by the nose through the story
The north star philiosophy about what makes comcs comics and graphic novels a unique reading experience is that you are in charge of the pace of reading.
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Posted by Meg Vann on Feb 15, 2013 in News, Publishing Futures
A series of live dispatches by if:book’s own Meg Vann from the O’Reilly Tools of Change Publishing Conference in New York City.
One of the great features of TOC 2013 is a stronger emphasis on the tools of change that relate to the creative development space, like the panel on Creators and Technology Converging: When Tech Becomes Part of the Story.
Here’s a couple of quick snips from the panel:
Kate Pullinger
Started writing what she termed digital fiction ten years ago – collaborative multimedia projects where text is primary – literary works, new hybrid forms of literature.
Definition of digital fiction: works that combine text with images, videos, animation, games and all the other elements that digitl platforms allow.
Flight Paths:
- Began the research phase of a novel by opening it up online – 100 particpants in conversation and created 6 stories for Flight Paths
- Next iteration of project – novel called Landing Gear – Flight aths is the digital prologue – novel will exist in 2014
- Multimedia epilogue: Duel (in collaboration with Andy Campbell of Dreaming Methods, fusing writing and new media eg. parallax views and 3D)
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Posted by Meg Vann on Feb 15, 2013 in News, Publishing Futures
A series of live dispatches by if:book’s own Meg Vann from the O’Reilly Tools of Change Publishing Conference in New York City.
Notes from Douglas Rushkoff
Present Shock – a free sample of Rushkoff’s new book is available here.
What is it like to be a human that evolved within time to now live in a world that is outside time, or that is only interested in the present moment? You’re trying to catch up on your twitter feed while your twitter feed is trying to catch up with you.
Presentism:
- for 1000 years society leaned towards the future
- now, the Mayans got it right – not the end of Time, but the end of time.
Text created lineality: the oldest text we have is contracts, an agreement to do something later – text creates a story to move forward with, and produced goal-oriented gods in place of chaotic, random ancient gods– be good now, get to heaven later.
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Posted by Meg Vann on Feb 14, 2013 in News, Publishing Futures
A series of live dispatches by if:book’s own Meg Vann from the O’Reilly Tools of Change Publishing Conference in New York City.
Henry Jenkins (HJ) in conversation with Cory Doctorow (CD) and Brian David Johnson (BDJ)
HJ
What happens when computing becomes so widespread we begin to wonder why we need it. Same question for publishing.
How do we think about the choices for different media – should content be film, book, etc?
Spreadable Media – rapid circulation – people have the capacity to pass content along – how we make those decisions?
New project: comics and graphic novels – visually dense and complex – colour and shifts in scale – 9 essays each published separately and serially – it at the end of the project it will be bundled and sold – all digital, never a print book.
CD
What we need to do pedagogy through literature is keywords – you need search words and also literacy about how to parse out the search results. Words in novels that have “just Google it” implied with it:
- The first inkling of what a 21st century novel looks like – always assuming there’s access to a search engine
- The old fear that using a calculator would make children’s brains lazy – now, good contemporary maths teaching always assumes there’s a calculator handy
- Movies that weren’t just a stage play, that weren’t just a play with a camera pointed at it
BDJ
The Vintage Tomorrow project is done, now there’s an opportunity to expand and continue as an ebook.
How can we have these conversations about the future? Goal: to get as many people having these conversations as possible – through conferences, sci fi, non fi, videos etc, moving from fiction to non-fiction to video and so on.
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Posted by Meg Vann on Feb 14, 2013 in News, Publishing Futures
A series of live dispatches by if:book’s own Meg Vann from the O’Reilly Tools of Change Publishing Conference in New York City.
Brian David Johnson is a futurist with Intel Corporation, and a self-confessed ‘giant geek’ and ‘huge nerd’. He’s also a science fiction writer who loves steam punk (and therefore likely to be really quite awesome).
How to Change the Future
We can use science fiction to foresee the human impact of what we’re building – use science fiction to talk about science fact.
Steam punk is about technology – steam punk is playing with the past – so steam punk is all about how technology affects the past.
This is the history we want to be from – and this is the history we don’t want to be from.
Project: Vintage Tomorrows: A Historian And A Futurist Journey Through Steampunk Into The Future of Technology
The future is made every day, by people – so how do we do it? How do we change the story that people tell themselves about the future they are going to live in? That’s what publishers do. Narrative matters, stories matter, opinions matter, and we need to get those opinions out there.
We will be able to turn anything into a device to tell people about the future, even our bodies. The ‘what’, the device, doesn’t matter anymore. It’s about being good at changing those narratives, reaching people, changing the future.
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