Reversions is an experimental comic book created by artist Daniel Bell, in collaboration with eight different writers. Each writer was given the same four pages of artwork and asked to create a story independently of each other. Dictated by the artwork, the results have a gruesome Groundhog Day quality to them, but it’s interesting to see how changes to the framing of each story affect how you read them and which ones appeal more.
The Electronic Literature Organisation has released its third volume of collected works featuring more than 100 works of interactive fiction, poetry generators, apps, bots, and more from around the world. In the coming weeks, I’ll point to some highlights in coming weeks, but if you want to explore some great curated electronic work that pushes the boundaries of literature, the whole collection is available from the organisation web site with links out to the original works themselves.
Distinguishing between reality and fantasy is pretty much beside the point in Californium, a first-person exploration game from French developer Arte. Described as a ‘love letter’ to Philip K. Dick, the game begins in Berkeley, 1967 before going deep into the celebrated science fiction author’s fractured and surreal parallel worlds. It’s available for download to Mac and PC.
Since 2011, if:book manager Simon Groth has been written a weekly column for the Courier-Mail that covers in brief digital literature projects from around the world. This column initially appeared in the Canvas section of last Saturday's print edition.